Enum AccessLevel
Account and character access levels. Values must stay in sync with FishMMO.Database.Data.Enums.AccessLevel.
WARNING: If you add, remove, or reorder a value here you MUST update the corresponding enum in the database layer and run a migration. Consider adding a unit test that asserts every member of this enum matches the database enum (e.g. via a SELECT DISTINCT query or a checked-in mapping file) so the mismatch is caught at CI time rather than at runtime.
public enum AccessLevel : byte
Fields
Admin = 3Administrator access.
Banned = 0Banned user - no access.
GameMaster = 2Game master access.
Player = 1Normal player access.