Class ArenaMatchMemberEntity
One player's seat in an arena match, and what they did in it.
public class ArenaMatchMemberEntity
- Inheritance
-
ArenaMatchMemberEntity
- Inherited Members
Remarks
The team assignment here is the authority for hostility inside the arena and for the one-instance-per-party rule: a character with a seat in a match that has not ended holds an instance as far as the dungeon finder is concerned.
Properties
CharacterID
The character.
public long CharacterID { get; set; }
Property Value
Deaths
Deaths suffered in the match.
public int Deaths { get; set; }
Property Value
ID
Primary key.
public long ID { get; set; }
Property Value
Kills
Kills credited in the match.
public int Kills { get; set; }
Property Value
Match
public ArenaMatchEntity Match { get; set; }
Property Value
MatchID
Match this seat belongs to.
public long MatchID { get; set; }
Property Value
RatingDelta
Rating change written at the end of a ranked match, or 0.
public int RatingDelta { get; set; }
Property Value
Score
Mode-specific score: kills in deathmatch, captures and holds in objective modes.
public int Score { get; set; }
Property Value
Status
Seat status: 0 seated, 1 vacated (left or never arrived) and open to backfill. See ArenaSeatStatus.
public int Status { get; set; }
Property Value
Team
Team index, 0-based.
public int Team { get; set; }