Table of Contents

Enum AbilityTabType

Namespace
FishMMO.Client
Assembly
FishMMO.Client.dll

The two kinds of thing the abilities panel holds.

public enum AbilityTabType : byte

Fields

Ability = 0

Abilities the character has learned and can slot on a hotkey.

Knowledge = 1

Base abilities and effects the character knows, which craft into abilities.

Remarks

The distinction the panel exists to make. An ability is finished and can be used; knowledge is a part that becomes an ability at an Ability Crafter. Mixing them was the reported confusion (issue #247): the slots looked identical, so a template read as an ability that simply refused to work.