Class CinematicCamera
CinematicCamera moves the camera along a spline path for cinematic effects.
public class CinematicCamera : MonoBehaviour
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourCinematicCamera
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.didStartMonoBehaviour.didAwakeMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.CompareTag(TagHandle)Component.transformComponent.transformHandleComponent.gameObjectComponent.tagObject.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.FindObjectsByType<T>()Object.FindObjectsByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Fields
LookAtTarget
Optional target for the camera to look at. If set, camera rotates towards this target.
[Tooltip("An optional target to look at. The camera will rotate towards this target.")]
public Transform LookAtTarget
Field Value
- Transform
RotationSmoothStart
Normalized point (0-1) on the spline where rotation smoothing stops being applied.
[Tooltip("Point on the spline where rotation smoothing will stop being applied. (0-1)")]
public float RotationSmoothStart
Field Value
RotationSmoothStrength
Strength of the smoothing applied to the camera's rotation.
[Tooltip("The strength of the smoothing applied to the rotation.")]
public float RotationSmoothStrength
Field Value
SpeedInUnitsPerSecond
Speed at which the camera moves along the spline, in units per second.
[Tooltip("Speed at which to move along the spline in units per second.")]
public float SpeedInUnitsPerSecond
Field Value
SplineContainer
Container holding the spline path for the cinematic camera movement.
public SplineContainer SplineContainer
Field Value
- SplineContainer
Methods
MoveToNextWaypoint(Action, bool)
Coroutine to move the camera along the spline to the next waypoint.
public IEnumerator MoveToNextWaypoint(Action onComplete, bool allowInputSkip = false)
Parameters
onCompleteActionCallback invoked when movement is finished.
allowInputSkipboolIf true, allows user input to skip to the end.
Returns
- IEnumerator
Coroutine enumerator.
Reset()
Resets the camera's progress along the spline to the start.
public void Reset()