Enum ClientCameraSettings.AntialiasingOption
Edge smoothing modes offered to the player, in the order the dropdown shows them.
public enum ClientCameraSettings.AntialiasingOption
Fields
Balanced = 2Subpixel morphological. Sharper than FXAA for a modest cost.
Fast = 1Fast approximate. Very cheap, softens the whole image somewhat.
Off = 0No edge smoothing. Cheapest, and what the camera currently ships with.
Temporal = 3Temporal. Best on still edges, and the only one that can ghost in motion.
Remarks
Deliberately not AntialiasingMode itself. What is stored is a player setting that
has to keep its meaning across Unity upgrades, and persisting a framework enum means a
reordering there silently changes what an existing saved file says. This order is ours.
Post-process antialiasing rather than MSAA. MSAA lives on the render pipeline asset and is chosen by the quality level, so exposing it here would mean either swapping pipeline assets at runtime or having two controls quietly fight over the same edges.