Table of Contents

Enum ClientCrosshairSettings.CrosshairStyle

Namespace
FishMMO.Client
Assembly
FishMMO.Client.dll

The shapes a player may pick.

public enum ClientCrosshairSettings.CrosshairStyle

Fields

Circle = 2

An unfilled ring, which leaves the target itself unobscured.

Cross = 0

The shipped sprite: a small plus.

Dot = 1

A filled circle.

Remarks

Stored as the ORDINAL, so members must only ever be appended — an inserted value would silently re-map every stored choice. Each shape is a USS class on the crosshair icon rather than a separate texture: only one crosshair sprite ships, and a dot and a ring are a border radius, not artwork.