Enum ClientCrosshairSettings.CrosshairStyle
The shapes a player may pick.
public enum ClientCrosshairSettings.CrosshairStyle
Fields
Circle = 2An unfilled ring, which leaves the target itself unobscured.
Cross = 0The shipped sprite: a small plus.
Dot = 1A filled circle.
Remarks
Stored as the ORDINAL, so members must only ever be appended — an inserted value would silently re-map every stored choice. Each shape is a USS class on the crosshair icon rather than a separate texture: only one crosshair sprite ships, and a dot and a ring are a border radius, not artwork.