Enum ClientDisplaySettings.AnisotropicOption
Texture filtering modes offered to the player, in the order the dropdown shows them.
public enum ClientDisplaySettings.AnisotropicOption
Fields
Forced = 2Forced on for every texture, regardless of how it was imported.
Off = 0No anisotropic filtering. Ground textures blur at glancing angles.
PerTexture = 1Whatever level each texture was imported with. The authored intent.
Remarks
Our own enum rather than Unity's UnityEngine.AnisotropicFiltering, for the same reason the antialiasing setting keeps its own: the stored value is an ordinal in a save file, and persisting a framework enum means a reordering upstream silently changes what an existing player's setting means.