Table of Contents

Enum ClientDisplaySettings.AnisotropicOption

Namespace
FishMMO.Client
Assembly
FishMMO.Client.dll

Texture filtering modes offered to the player, in the order the dropdown shows them.

public enum ClientDisplaySettings.AnisotropicOption

Fields

Forced = 2

Forced on for every texture, regardless of how it was imported.

Off = 0

No anisotropic filtering. Ground textures blur at glancing angles.

PerTexture = 1

Whatever level each texture was imported with. The authored intent.

Remarks

Our own enum rather than Unity's UnityEngine.AnisotropicFiltering, for the same reason the antialiasing setting keeps its own: the stored value is an ordinal in a save file, and persisting a framework enum means a reordering upstream silently changes what an existing player's setting means.