Class FogOfWarDefaults
Defaults for the fog grid, in one place so the store, the map and the definition's override all agree.
public static class FogOfWarDefaults
- Inheritance
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FogOfWarDefaults
- Inherited Members
Fields
CellSize
Size of one reveal cell in world metres.
public const float CellSize = 4
Field Value
Remarks
Four metres: roughly a character's stride at a walk, and small enough that the reveal's radial falloff has several cells to work across. A two-kilometre scene is then a 500 by 500 grid — a quarter of a megabyte in memory and a few kilobytes on disk once compressed, which is small enough not to think about and large enough that halving it again would be a real cost for a difference no player would see.