Class UITKChatChannelPicker
UI Toolkit chat channel picker. Lets the player toggle which chat channels a tab listens to and rename the current tab.
public class UITKChatChannelPicker : UITKControl
- Inheritance
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ObjectComponentBehaviourMonoBehaviourUITKChatChannelPicker
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.didStartMonoBehaviour.didAwakeMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.CompareTag(TagHandle)Component.transformComponent.transformHandleComponent.gameObjectComponent.tagObject.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.FindObjectsByType<T>()Object.FindObjectsByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Properties
Layer
Draw order tier for this panel. See UITKPanelLayer.
protected override UITKPanelLayer Layer { get; }
Property Value
Methods
Activate(HashSet<ChatChannel>, string, Vector3)
Sets the toggle states for the tab's active channels, fills the rename field and positions the panel.
public void Activate(HashSet<ChatChannel> activeChannels, string name, Vector3 position)
Parameters
activeChannelsHashSet<ChatChannel>The channels currently active for the tab.
namestringThe tab's display name.
positionVector3Panel-space position to move the picker to.
ChangeTabName()
Renames the current chat tab to the value in the rename field, reverting on failure.
public void ChangeTabName()
OnDestroying()
Drops the lose-focus subscription on teardown.
public override void OnDestroying()
OnStarting()
Builds a toggle per chat channel (except Command) and wires the rename input.
public override void OnStarting()