Table of Contents

Class ServerEvents

Namespace
FishMMO.Server.Core
Assembly
FishMMO.Server.dll

A concrete implementation of IServerEvents. Provides Action delegates for server lifecycle events. The Action properties use get; set; rather than the event keyword to allow invocation from external types. Callers MUST use +=/-= — direct assignment (=) replaces all existing subscribers and is reserved for initialization only.

public class ServerEvents : IServerEvents
Inheritance
ServerEvents
Implements
Inherited Members

Properties

OnLoginServerInitialized

Triggered when the login server is initialized.

public Action OnLoginServerInitialized { get; set; }

Property Value

Action

OnSceneServerInitialized

Triggered when the scene server is initialized.

public Action OnSceneServerInitialized { get; set; }

Property Value

Action

OnWorldServerInitialized

Triggered when the world server is initialized.

public Action OnWorldServerInitialized { get; set; }

Property Value

Action