Interface ICharacterSystemRuntimeData
- Namespace
- FishMMO.Server.Core.World.SceneServer
- Assembly
- FishMMO.Server.dll
Runtime state for character-system periodic gates.
public interface ICharacterSystemRuntimeData : IRuntimeDataContainer, IServerComponent
Methods
EndSave()
Atomically transitions the save gate from in-flight back to idle.
void EndSave()
TryBeginSave()
Atomically transitions the save gate from idle to in-flight. Returns true if this call won the race; false if a save is already in flight.
bool TryBeginSave()