Interface ITradeSystem
- Namespace
- FishMMO.Server.Core.World.SceneServer
- Assembly
- FishMMO.Server.dll
Engine-agnostic public API of the player-to-player trade system.
public interface ITradeSystem : IServerBehaviour, IServerComponent
Remarks
Other systems only ever need to ask one thing of it: whether a character is mid-trade, so a teleport, a scene hand-off or an instance return can close the session before it moves the character. Everything else — invitations, offers, acceptance, the atomic exchange — is driven by client broadcasts and the system's own range tick.
Properties
MaxTradeDistance
The range, in metres, beyond which an open trade is closed by the server.
float MaxTradeDistance { get; }
Property Value
Methods
CloseTradeFor(IPlayerCharacter, TradeCloseReason)
Closes whatever trade the character is in, telling both parties why.
bool CloseTradeFor(IPlayerCharacter character, TradeCloseReason reason)
Parameters
characterIPlayerCharacterreasonTradeCloseReason
Returns
- bool
True when a session was closed.
IsTrading(long)
True while the character has a trade window open with someone.
bool IsTrading(long characterID)
Parameters
characterIDlong