Struct PartyCombatMeterSample
- Namespace
- FishMMO.Server.Core.World.SceneServer
- Assembly
- FishMMO.Server.dll
One character's damage and healing rates for the encounter it is currently in.
public readonly struct PartyCombatMeterSample
- Inherited Members
Constructors
PartyCombatMeterSample(float, float)
Initializes a meter sample.
public PartyCombatMeterSample(float damagePerSecond, float healPerSecond)
Parameters
damagePerSecondfloatDamage dealt per second this encounter.
healPerSecondfloatHealing done per second this encounter.
Fields
DamagePerSecond
Damage dealt this encounter, divided by the encounter's elapsed length.
public readonly float DamagePerSecond
Field Value
HealPerSecond
Healing done this encounter, divided by the encounter's elapsed length.
public readonly float HealPerSecond