Table of Contents

Struct PartyCombatMeterSample

Namespace
FishMMO.Server.Core.World.SceneServer
Assembly
FishMMO.Server.dll

One character's damage and healing rates for the encounter it is currently in.

public readonly struct PartyCombatMeterSample
Inherited Members

Constructors

PartyCombatMeterSample(float, float)

Initializes a meter sample.

public PartyCombatMeterSample(float damagePerSecond, float healPerSecond)

Parameters

damagePerSecond float

Damage dealt per second this encounter.

healPerSecond float

Healing done per second this encounter.

Fields

DamagePerSecond

Damage dealt this encounter, divided by the encounter's elapsed length.

public readonly float DamagePerSecond

Field Value

float

HealPerSecond

Healing done this encounter, divided by the encounter's elapsed length.

public readonly float HealPerSecond

Field Value

float