Class CharacterCreateSystemRuntimeData
- Namespace
- FishMMO.Server.Implementation.LoginServer
- Assembly
- FishMMO.Server.dll
Runtime data container for CharacterCreateSystem mutable state.
public class CharacterCreateSystemRuntimeData : RuntimeDataContainer, IRuntimeDataContainer<INetworkManagerWrapper, ServerManager, NetworkConnection, IRuntimeDataContainer>, IRuntimeDataContainer, IServerComponent<INetworkManagerWrapper, ServerManager, NetworkConnection, IRuntimeDataContainer>, IServerComponent
- Inheritance
-
CharacterCreateSystemRuntimeData
- Implements
-
IRuntimeDataContainer<INetworkManagerWrapper, ServerManager, NetworkConnection, IRuntimeDataContainer>
- Inherited Members
Properties
InFlightRequests
Per-connection in-flight gate for character create requests.
public ConcurrentDictionary<int, byte> InFlightRequests { get; }
Property Value
NextAllowedCreateUtcByClientId
Per-connection time-based cooldown to prevent sequential create spam after in-flight release.
public ConcurrentDictionary<int, DateTime> NextAllowedCreateUtcByClientId { get; }
Property Value
Methods
Clear()
Clears all runtime data in this container, resetting it to initial state. Must be implemented by derived classes.
public override void Clear()
InitializeOnce()
Called once to initialize the data container. Must be implemented by derived classes.
public override ServerComponentInitializationStatus InitializeOnce()
Returns
OnDeinitialize()
Called when the data container is being deinitialized. Must be implemented by derived classes.
protected override void OnDeinitialize()