Struct AICombatPlan
The decision produced from an AICombatContext.
public struct AICombatPlan
- Inherited Members
Fields
DesiredDistance
Distance the movement intents aim for. For CloseDistance this is where to stop; for the retreat intents it is how far to get away. Zero for Attack and HoldPosition.
public float DesiredDistance
Field Value
FireWhileMoving
True when the NPC should squeeze off its chosen ability while executing a movement intent. Only ever set alongside BackAway — kiting archetypes shoot on the way out, but a full emergency retreat never does.
public bool FireWhileMoving
Field Value
Intent
What to do this tick.
public AICombatIntent Intent