Table of Contents

Enum AIMovementProgress

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

How an NPC is faring against its current destination.

public enum AIMovementProgress

Fields

Arrived = 3

The destination has been reached.

Computing = 1

A path is being computed.

Idle = 0

No destination is set, or the agent cannot move.

Moving = 2

Moving normally.

Stuck = 4

The agent has stopped making progress while it still has somewhere to be — wedged on geometry, crowded out by other agents, or holding a partial path it has run out of.