Struct AbilityStatBlock
The four numbers every ability carries, and the range they imply.
public struct AbilityStatBlock
- Inherited Members
Fields
ActivationTime
Seconds of casting before the ability goes off.
public float ActivationTime
Field Value
Cooldown
Seconds before the ability can be used again.
public float Cooldown
Field Value
HitCount
How many times the ability object can hit before it is done.
public int HitCount
Field Value
LifeTime
Seconds the spawned ability object lives.
public float LifeTime
Field Value
Speed
Metres per second the ability object travels.
public float Speed
Field Value
Properties
Range
How far the ability reaches: the distance its object covers before its lifetime ends.
public readonly float Range { get; }
Property Value
Methods
Add(float, float, float, float)
Adds another block's contributions to this one.
public void Add(float activationTime, float lifeTime, float speed, float cooldown)