Table of Contents

Enum AgentAvoidancePriority

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Defines avoidance priority levels for AI agents. Higher values cause agents to avoid others more aggressively. Used to control how strongly an agent tries to avoid collisions with other agents in the navigation system.

public enum AgentAvoidancePriority : byte

Fields

Critical = 100

Critical avoidance priority. Agent avoids others at all costs and rarely yields.

High = 75

High avoidance priority. Agent actively avoids others and is less likely to yield.

Low = 25

Low avoidance priority. Agent yields to higher priority agents.

Medium = 50

Medium avoidance priority. Default value for most agents.

None = 0

Lowest priority. Agent avoids others the least and is most likely to yield.