Table of Contents

Class ArenaCountdownCue

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Something that happens at one second of the start countdown, or at start or end.

[Serializable]
public class ArenaCountdownCue
Inheritance
ArenaCountdownCue
Inherited Members

Remarks

The triggers run on each player's own client as ECA — a sound, particles, a camera shake, anything an action can do — so designers wire cues without code. Programmers get the same moments as C# events on ArenaClientEvents.

Fields

SecondsRemaining

Seconds left on the start timer when this fires. 0 is the start itself.

[Tooltip("Seconds remaining on the start timer when this cue fires. 0 fires at the start itself.")]
[Min(0)]
public int SecondsRemaining

Field Value

int

Triggers

Triggers invoked on the local player at that moment.

[Tooltip("Triggers invoked on the local player's character at that moment.")]
public List<Trigger> Triggers

Field Value

List<Trigger>