Class ArenaCountdownCue
Something that happens at one second of the start countdown, or at start or end.
[Serializable]
public class ArenaCountdownCue
- Inheritance
-
ArenaCountdownCue
- Inherited Members
Remarks
The triggers run on each player's own client as ECA — a sound, particles, a camera shake,
anything an action can do — so designers wire cues without code. Programmers get the same
moments as C# events on ArenaClientEvents.
Fields
SecondsRemaining
Seconds left on the start timer when this fires. 0 is the start itself.
[Tooltip("Seconds remaining on the start timer when this cue fires. 0 fires at the start itself.")]
[Min(0)]
public int SecondsRemaining
Field Value
Triggers
Triggers invoked on the local player at that moment.
[Tooltip("Triggers invoked on the local player's character at that moment.")]
public List<Trigger> Triggers