Struct ArenaMemberEntry
One seat as the client sees it.
[Serializable]
public struct ArenaMemberEntry
- Inherited Members
Remarks
Serialized by hand (ArenaBroadcastSerializers) so the three flags below share one byte instead of spending one each. One wire form serves both the state broadcast and Placements.
Fields
CharacterID
public long CharacterID
Field Value
Deaths
public int Deaths
Field Value
Kills
public int Kills
Field Value
Present
True once the player has arrived in the arena.
public bool Present
Field Value
Ready
Ready check: true once this seat accepted.
public bool Ready
Field Value
Reconnecting
Live: true while this seat's player is disconnected inside the reconnect grace.
public bool Reconnecting
Field Value
Score
public int Score
Field Value
Team
public int Team