Table of Contents

Struct ArenaMemberEntry

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

One seat as the client sees it.

[Serializable]
public struct ArenaMemberEntry
Inherited Members

Remarks

Serialized by hand (ArenaBroadcastSerializers) so the three flags below share one byte instead of spending one each. One wire form serves both the state broadcast and Placements.

Fields

CharacterID

public long CharacterID

Field Value

long

Deaths

public int Deaths

Field Value

int

Kills

public int Kills

Field Value

int

Present

True once the player has arrived in the arena.

public bool Present

Field Value

bool

Ready

Ready check: true once this seat accepted.

public bool Ready

Field Value

bool

Reconnecting

Live: true while this seat's player is disconnected inside the reconnect grace.

public bool Reconnecting

Field Value

bool

Score

public int Score

Field Value

int

Team

public int Team

Field Value

int