Table of Contents

Struct ArenaRespawnBroadcast

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Server → Client broadcast to a dead arena player: how long until they respawn.

public struct ArenaRespawnBroadcast : IBroadcast
Implements
IBroadcast
Inherited Members

Remarks

The death dialog shows this instead of its respawn choices: inside a live arena the server respawns the player itself, at their team's spawn, and a bind-point respawn would leave the match.

Fields

KillerID

Who killed them, or 0 when nobody did (environment, or unknown).

public long KillerID

Field Value

long

KillerName

The killer's name, so the recap can show it even when the killer is culled from view.

public string KillerName

Field Value

string

KillerTeam

The killer's team, or -1.

public int KillerTeam

Field Value

int

SecondsUntilRespawn

Seconds until the server respawns the player. 0 means no respawn this match.

public int SecondsUntilRespawn

Field Value

int