Struct ArenaRespawnBroadcast
Server → Client broadcast to a dead arena player: how long until they respawn.
public struct ArenaRespawnBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
The death dialog shows this instead of its respawn choices: inside a live arena the server respawns the player itself, at their team's spawn, and a bind-point respawn would leave the match.
Fields
KillerID
Who killed them, or 0 when nobody did (environment, or unknown).
public long KillerID
Field Value
KillerName
The killer's name, so the recap can show it even when the killer is culled from view.
public string KillerName
Field Value
KillerTeam
The killer's team, or -1.
public int KillerTeam
Field Value
SecondsUntilRespawn
Seconds until the server respawns the player. 0 means no respawn this match.
public int SecondsUntilRespawn