Class BiomeAffinity
How strongly a race belongs in a biome. A race's affinities say where its settlements are named from, where spawners should favour it, and — through the biome's climate variants — how its places read under the current weather.
[Serializable]
public class BiomeAffinity
- Inheritance
-
BiomeAffinity
- Inherited Members
Fields
BiomeID
[Tooltip("The biome this race is at home in.")]
[TemplateReference(typeof(BiomeTemplate))]
public int BiomeID
Field Value
Weight
[Tooltip("Relative weight against the race's other affinities; 1 is typical, higher is favoured.")]
[Min(0)]
public float Weight
Field Value
Properties
Biome
The referenced biome, or null when it is not registered.
public BiomeTemplate Biome { get; }