Table of Contents

Enum CharacterDamageController.CombatTimerStep

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Outcome of one evaluation of the combat timer.

public enum CharacterDamageController.CombatTimerStep

Fields

Continue = 0

Still in combat; the window has not elapsed.

Expired = 2

The window elapsed; the character should leave combat.

Rebaselined = 1

The reference tick moved backwards, so the window was re-measured from the new value. The character stays in combat.