Table of Contents

Struct CharacterDeathStateBroadcast

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Tells observers a character died or was revived.

public struct CharacterDeathStateBroadcast : IBroadcast
Implements
IBroadcast
Inherited Members

Remarks

Deliberately not a buffered message. Clients arriving after a death are served by the spawn payload, which carries CharacterFlags.IsDead for players and NPCs alike; buffering this instead would tie a message's lifetime to a pooled NPC's slot rather than to the creature that died in it.

Fields

CharacterObjectID

NetworkObject id of the character whose death state changed.

public int CharacterObjectID

Field Value

int

Dead

True on death, false on revive.

public bool Dead

Field Value

bool