Struct CharacterSelectResultBroadcast
Broadcast sent for every character selection — accepted or refused — so the client always has a terminal answer instead of appearing to hang on an unanswered request.
public struct CharacterSelectResultBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
The success case matters as much as the refusals. The client disables its connect button and arms a reply deadline when the request goes out, and only this message ends that wait: a selection that succeeded but said nothing left the deadline armed, so the character-select panel reappeared over the server list (or over world entry) half a minute later claiming the server had not responded.
Fields
CharacterName
Name of the character responsible for the refusal, when applicable.
public string CharacterName
Field Value
Result
Outcome of the selection.
public CharacterSelectResult Result