Interface IHealable
Interface for entities that can be healed by a character or other source. Implement this to allow objects to receive healing.
public interface IHealable
Methods
Heal(ICharacter, int, bool)
Applies healing to the entity.
void Heal(ICharacter healer, int amount, bool ignoreAchievements = false)
Parameters
healerICharacterThe character performing the healing.
amountintThe amount of healing to apply.
ignoreAchievementsboolIf true, achievement progress is not affected by this healing event.