Class NameplateStylePresets
Ready-made looks, as a starting point for a developer's own assets.
public static class NameplateStylePresets
- Inheritance
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NameplateStylePresets
- Inherited Members
Remarks
Written as code rather than shipped as assets so they cannot drift from the defaults they are derived from: each one is Default with the few fields that make it what it is, so a change to the default plate carries into all of them.
Properties
Boss
A boss: a heavier plate with a border in the standing colour and a larger name.
public static NameplateStyle Boss { get; }
Property Value
Elite
An elite or rare: the default plate with a thin border, so it reads as a step above the things around it without shouting.
public static NameplateStyle Elite { get; }
Property Value
Plain
A quiet plate for scenery a player can use — a chest, a node, a door: no background, no standing colour, just legible text over the world.
public static NameplateStyle Plain { get; }