Struct CorpseLootCloseWindowBroadcast
Server → Client broadcast forcing a corpse's loot window shut.
public struct CorpseLootCloseWindowBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
Sent when the corpse decays, empties, or the looter walks out of range. Without it the window would outlive the scene object ID it refers to, and every button in it would submit requests against an ID that no longer resolves.
Fields
InteractableID
Scene object ID of the corpse whose window should close.
public long InteractableID