Table of Contents

Class DamageAmountValue

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Value provider that reads the damage amount from DamageEventData. Returns a configurable fallback when no damage event data is present.

[Serializable]
public sealed class DamageAmountValue : IIntValueProvider
Inheritance
DamageAmountValue
Implements
Inherited Members

Fields

Fallback

The fallback value returned when no DamageEventData is present.

[Tooltip("Fallback value when DamageEventData is not present.")]
public int Fallback

Field Value

int

Methods

Describe()

Describes the value in words, without a character or an event to compute it against.

public string Describe()

Returns

string

The description, or null when the value is only knowable at execution time.

Remarks

A tooltip is written long before anything is cast, so it cannot call GetValue(ICharacter, EventData) — there is no initiator, no target and no RNG stream. A provider that knows its own numbers can still say what they are ("18 - 24"), and one that cannot returns null so the caller writes nothing rather than a placeholder.

On the interface rather than in a switch statement somewhere in the UI, because a new provider should have to answer this to compile.

GetValue(ICharacter, EventData)

Computes and returns the integer value for the current execution context.

public int GetValue(ICharacter initiator, EventData eventData)

Parameters

initiator ICharacter

The character initiating the action (used for stat lookups, etc.).

eventData EventData

The event data for the current execution (used for RNG, target info, etc.).

Returns

int

The computed integer value.