Struct DialogueChoiceBroadcast
Client → Server broadcast when the player selects a dialogue choice. The server validates the choice and responds with a result or end broadcast.
public struct DialogueChoiceBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Fields
ChoiceIndex
Index of the selected choice within the node's Choices list.
public int ChoiceIndex
Field Value
InteractableID
ID of the dialogue interactable scene object.
public long InteractableID
Field Value
NodeId
The node the client is currently displaying (for validation).
public int NodeId