Table of Contents

Struct DialogueChoiceBroadcast

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Client → Server broadcast when the player selects a dialogue choice. The server validates the choice and responds with a result or end broadcast.

public struct DialogueChoiceBroadcast : IBroadcast
Implements
IBroadcast
Inherited Members

Fields

ChoiceIndex

Index of the selected choice within the node's Choices list.

public int ChoiceIndex

Field Value

int

InteractableID

ID of the dialogue interactable scene object.

public long InteractableID

Field Value

long

NodeId

The node the client is currently displaying (for validation).

public int NodeId

Field Value

int