Table of Contents

Struct DialogueStartBroadcast

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Server → Client broadcast to start a dialogue session. The client resolves the DialogueTemplate from the cache and displays the start node.

public struct DialogueStartBroadcast : IBroadcast
Implements
IBroadcast
Inherited Members

Fields

CachedChoices

Bitmask of choices the character has previously made in this template.

public short CachedChoices

Field Value

short

InteractableID

ID of the dialogue interactable scene object. 0 when triggered via ECA without an interactable.

public long InteractableID

Field Value

long

StartNodeId

The node ID the client should display first.

public int StartNodeId

Field Value

int

TemplateID

CachedScriptableObject ID of the DialogueTemplate.

public int TemplateID

Field Value

int