Class DungeonAttributeScalar
One NPC attribute a difficulty scales, and by how much.
[Serializable]
public class DungeonAttributeScalar
- Inheritance
-
DungeonAttributeScalar
- Inherited Members
Remarks
Named rather than inferred. There is no built-in notion of which attribute represents an enemy's damage — that is a decision each build makes when it authors its attribute templates — so a difficulty says which attributes it changes instead of guessing at a classification that may not exist.
Fields
Multiplier
Multiplier applied to it. 1 leaves it alone.
[Tooltip("Multiplier applied to that attribute. 1 leaves it unchanged.")]
[Min(0.01)]
public float Multiplier
Field Value
Template
The attribute to scale.
[Tooltip("The NPC attribute to scale inside the instance.")]
public CharacterAttributeTemplate Template