Struct DungeonFinderListBroadcast
Client → Server broadcast asking for the instances joinable at one difficulty.
public struct DungeonFinderListBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
Sent when the panel opens, when the player changes difficulty tab, and when they press Refresh — never on a timer. The list is only interesting while somebody is looking at it, and a panel that polls turns every open finder on the shard into standing database load.
Debounced per connection on the server. The reply is a database query the client controls the timing of, which is the shape of request that has to be rate limited whether or not the client cooperates.
Fields
Difficulty
Difficulty index being browsed.
public int Difficulty
Field Value
InteractableID
ID of the dungeon entrance the player is standing at.
public long InteractableID