Struct DungeonInstanceEntry
One joinable instance, as offered in the dungeon finder's list.
[Serializable]
public struct DungeonInstanceEntry
- Inherited Members
Remarks
Deliberately thin. It names who is running it and how full it is — enough to choose between rows — and nothing that would let the list be used to track where a particular player is: no character IDs, no scene handles, and no members beyond the leader's name.
Fields
InstanceID
Instance row ID. The only identity a join request may name.
public long InstanceID
Field Value
IsLoading
True while the instance is still being loaded and cannot be entered yet.
public bool IsLoading
Field Value
IsOwnParty
True when this is the requesting character's own party's instance.
public bool IsOwnParty
Field Value
LeaderName
Name of the party leader running it, or empty when it cannot be resolved.
public string LeaderName
Field Value
MaxMembers
Capacity at this difficulty.
public int MaxMembers
Field Value
MemberCount
How many characters are currently inside.
public int MemberCount
Field Value
RemainingSeconds
Seconds until it closes on its own, or 0 when not yet known.
public int RemainingSeconds