Struct GroupFinderQueueBroadcast
Client → Server broadcast asking the group finder to find the player a group for one dungeon at one difficulty.
public struct GroupFinderQueueBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
Sent from the dungeon finder panel, so it names the entrance and is validated like every other finder request: the player must be standing at it. They must then stay at it — the server drops a waiter who walks away, and the panel leaves the queue when it is closed — so that being moved into the dungeon is never a surprise to somebody who has wandered off. Refused, accepted and every later change is answered with a GroupFinderStatusBroadcast.
Fields
Difficulty
Difficulty index to queue for. Validated against the dungeon's own list.
public int Difficulty
Field Value
InteractableID
ID of the dungeon entrance scene object.
public long InteractableID