Table of Contents

Struct GroupFinderQueueBroadcast

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Client → Server broadcast asking the group finder to find the player a group for one dungeon at one difficulty.

public struct GroupFinderQueueBroadcast : IBroadcast
Implements
IBroadcast
Inherited Members

Remarks

Sent from the dungeon finder panel, so it names the entrance and is validated like every other finder request: the player must be standing at it. They must then stay at it — the server drops a waiter who walks away, and the panel leaves the queue when it is closed — so that being moved into the dungeon is never a surprise to somebody who has wandered off. Refused, accepted and every later change is answered with a GroupFinderStatusBroadcast.

Fields

Difficulty

Difficulty index to queue for. Validated against the dungeon's own list.

public int Difficulty

Field Value

int

InteractableID

ID of the dungeon entrance scene object.

public long InteractableID

Field Value

long