Table of Contents

Struct GuildApplicationEntry

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

One pending application on the wire.

public struct GuildApplicationEntry
Inherited Members

Fields

ApplicationID

Application identifier, used to accept or decline.

public long ApplicationID

Field Value

long

CharacterID

The applying character.

public long CharacterID

Field Value

long

Message

The applicant's message.

public string Message

Field Value

string

TimeUnixSeconds

Unix time in SECONDS (UTC) of submission. Zero or less means unknown.

public long TimeUnixSeconds

Field Value

long

Remarks

Seconds, not ticks. An application's age is shown in whole minutes at its finest, so sub-second precision is deliberately not carried: a tick count packs to nine bytes and a Unix second to five, per pending application. Use DateTimeOffset.ToUnixTimeSeconds and DateTimeOffset.FromUnixTimeSeconds to convert.