Struct GuildTransferLeadershipBroadcast
Broadcast requesting that guild leadership be transferred to another member.
public struct GuildTransferLeadershipBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
Guilds had no transfer at all: the ONLY way leadership ever moved was as a side effect of
the leader pressing Leave, which picked a random officer. A leader who simply stopped
playing without leaving left the guild permanently unadministered, because promote, kick,
invite and disband all require GuildRank.Leader.
Fields
CharacterID
Character ID of the member who should become leader.
public long CharacterID