Interface IEquipmentVisualController
Manages visual representation of equipped items on a character. Handles mesh loading, skeleton binding, renderer pooling, and body region hiding.
public interface IEquipmentVisualController : ICharacterBehaviour
- Inherited Members
Methods
RefreshAllEquipment()
Refreshes all equipment visuals from the current equipment state. Called after character spawn or appearance data load.
void RefreshAllEquipment()