Interface IModelReadyHandler
Implemented by character behaviours that need to re-initialize when the character's visual model finishes loading asynchronously. Called from InstantiateRaceModelFromIndex(RaceTemplate, int) after the model is instantiated and the Animator is wired.
public interface IModelReadyHandler
Methods
OnModelReady()
Called when the character model has finished loading. At this point, the skeleton, Animator, and body region renderers are available.
void OnModelReady()