Class IsCharacterAliveCondition
Condition that checks if a character is alive (health > 0), with optional inversion to check for death.
[Serializable]
public class IsCharacterAliveCondition : BaseCondition, ICondition
- Inheritance
-
IsCharacterAliveCondition
- Implements
- Inherited Members
Methods
Evaluate(ICharacter, EventData)
Evaluates the condition's raw pass/fail logic. Must be implemented by derived classes. Derived classes should NOT apply Invert themselves — the framework calls Check(ICharacter, EventData), which wraps this method and applies Invert uniformly.
public override bool Evaluate(ICharacter initiator, EventData eventData)
Parameters
initiatorICharacterThe character initiating the check.
eventDataEventDataOptional event data for the condition.
Returns
- bool
True if the underlying check passes; otherwise, false.