Struct ItemOperationFailedBroadcast
Sent to a client when an item operation it requested did not happen.
public struct ItemOperationFailedBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
WHY THIS EXISTS: every item handler on the server was written to return silently when
it declined a request — roughly two dozen such returns across inventory, bank and equipment.
The client had already moved its own view of the slot, or was holding a drag, and nothing
ever arrived to tell it otherwise, so the UI showed a stale slot until the panel was rebuilt
or the player relogged. Combined with the persistence bugs that meant a player could watch an
item sit in a slot that the server did not believe existed.
A failure message carries no item identity, only slot indices the client already sent. It is a "resync these slots" instruction, not a data source: the client must re-read the affected slots from its authoritative container state rather than infer anything from this message.
Fields
Container
The container the operation started from, as the client named it in its request.
public InventoryType Container
Field Value
Operation
The operation the client requested.
public ItemOperationType Operation
Field Value
Reason
Why it was refused.
public ItemOperationFailureReason Reason
Field Value
SecondarySlot
Destination slot index for swap and equip operations, or -1 when not applicable.
public int SecondarySlot
Field Value
Slot
Primary slot index involved, or -1 when the operation names no single slot.
public int Slot