Table of Contents

Class Mailbox

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Mailbox interactable that allows players to send, receive, and manage mail. Opens the mail UI on interaction; mail operations are handled server-side via broadcasts.

[RequireComponent(typeof(SceneObjectNamer))]
public class Mailbox : Interactable, ISpawnable, IMailbox, IInteractable, ISceneObject
Inheritance
Object
Component
Behaviour
MonoBehaviour
NetworkBehaviour
Mailbox
Implements
Inherited Members
NetworkBehaviour.IsSpawned
NetworkBehaviour.ComponentIndex
NetworkBehaviour.NetworkObject
NetworkBehaviour.MAXIMUM_NETWORKBEHAVIOURS
NetworkBehaviour.UNSET_NETWORKBEHAVIOUR_ID
NetworkBehaviour.ToString()
NetworkBehaviour.Reset()
NetworkBehaviour.OnValidate()
NetworkBehaviour.IsBehaviourReconciling
NetworkBehaviour.ClearReplicateCache()
NetworkBehaviour.CreateReconcile()
NetworkBehaviour.Reconcile_Reader<T>(PooledReader, ref T)
NetworkBehaviour.OnStartServerCalled
NetworkBehaviour.OnStartClientCalled
NetworkBehaviour.OnStartNetwork()
NetworkBehaviour.OnStopNetwork()
NetworkBehaviour.OnStopServer()
NetworkBehaviour.OnOwnershipServer(NetworkConnection)
NetworkBehaviour.OnSpawnServer(NetworkConnection)
NetworkBehaviour.OnDespawnServer(NetworkConnection)
NetworkBehaviour.OnStartClient()
NetworkBehaviour.OnStopClient()
NetworkBehaviour.OnOwnershipClient(NetworkConnection)
NetworkBehaviour.ClearBuffedRpcs()
NetworkBehaviour.ExcludeOwnerFromUnbufferedObserversRpcs
NetworkBehaviour.IsClientOnly
NetworkBehaviour.IsServerOnly
NetworkBehaviour.IsHost
NetworkBehaviour.IsClient
NetworkBehaviour.IsServer
NetworkBehaviour.IsDeinitializing
NetworkBehaviour.NetworkManager
NetworkBehaviour.ServerManager
NetworkBehaviour.ClientManager
NetworkBehaviour.ObserverManager
NetworkBehaviour.TransportManager
NetworkBehaviour.TimeManager
NetworkBehaviour.SceneManager
NetworkBehaviour.PredictionManager
NetworkBehaviour.RollbackManager
NetworkBehaviour.NetworkObserver
NetworkBehaviour.IsClientInitialized
NetworkBehaviour.IsClientStarted
NetworkBehaviour.IsClientOnlyInitialized
NetworkBehaviour.IsClientOnlyStarted
NetworkBehaviour.IsServerInitialized
NetworkBehaviour.IsServerStarted
NetworkBehaviour.IsServerOnlyInitialized
NetworkBehaviour.IsServerOnlyStarted
NetworkBehaviour.IsHostInitialized
NetworkBehaviour.IsHostStarted
NetworkBehaviour.IsOffline
NetworkBehaviour.IsNetworked
NetworkBehaviour.GetIsNetworked()
NetworkBehaviour.IsManagerReconciling
NetworkBehaviour.Observers
NetworkBehaviour.IsOwner
NetworkBehaviour.IsController
NetworkBehaviour.HasAuthority
NetworkBehaviour.Owner
NetworkBehaviour.OwnerId
NetworkBehaviour.ObjectId
NetworkBehaviour.LocalConnection
NetworkBehaviour.OwnerMatches(NetworkConnection)
NetworkBehaviour.Despawn(GameObject, DespawnType?)
NetworkBehaviour.Despawn(NetworkObject, DespawnType?)
NetworkBehaviour.Despawn(DespawnType?)
NetworkBehaviour.Spawn(GameObject, NetworkConnection, Scene)
NetworkBehaviour.Spawn(NetworkObject, NetworkConnection, Scene)
NetworkBehaviour.RemoveOwnership()
NetworkBehaviour.GiveOwnership(NetworkConnection)
NetworkBehaviour.GetInstance<T>()
NetworkBehaviour.TryRegisterInstance<T>(T)
NetworkBehaviour.UnregisterInstance<T>()
NetworkBehaviour.CanLog(LoggingType)
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.transformHandle
Component.gameObject
Component.tag
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Object.name
Object.hideFlags

Fields

AchievementTemplate

Achievement to increment when a player uses this mailbox.

public AchievementTemplate AchievementTemplate

Field Value

AchievementTemplate

Properties

Title

Display title shown above the mailbox.

public override string Title { get; }

Property Value

string

TitleColor

Title color for the mailbox UI label.

public override Color TitleColor { get; }

Property Value

Color