Class MapPointOfInterest
Marks a landmark in the scene — a town, a dungeon entrance, a flight point, a vista. Harvested into the scene's WorldMapDefinition when the world scene details cache is rebuilt.
public class MapPointOfInterest : MonoBehaviour
- Inheritance
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ObjectComponentBehaviourMonoBehaviourMapPointOfInterest
- Inherited Members
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MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.didStartMonoBehaviour.didAwakeMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.CompareTag(TagHandle)Component.transformComponent.transformHandleComponent.gameObjectComponent.tagObject.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.FindObjectsByType<T>()Object.FindObjectsByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Remarks
Unlike a MapMarker, nothing needs to be spawned for this to appear: the landmark is scene data, so the world map can draw a town the player has explored while they stand on the far side of the zone with none of it streamed.
Fields
Description
Optional one-line description shown in the world map's tooltip.
[TextArea(1, 3)]
[Tooltip("Optional description shown in the world map tooltip.")]
public string Description
Field Value
DetailTier
Zoom tier at which the landmark starts being drawn, lowest first.
[Tooltip("Zoom tier the landmark appears at. 0 = always, higher = only when zoomed in.")]
public int DetailTier
Field Value
Icon
Icon drawn for the landmark. Falls back to the type default when null.
[Tooltip("Icon drawn for the landmark. Uses the type's default icon when empty.")]
public Sprite Icon
Field Value
- Sprite
LandmarkName
Player-facing name. Falls back to the GameObject name when empty.
[Tooltip("Player-facing name. Uses the GameObject name when empty.")]
public string LandmarkName
Field Value
RequiresDiscovery
Whether the landmark stays hidden until its cell has been explored.
[Tooltip("Hide the landmark until the player has explored the area around it.")]
public bool RequiresDiscovery
Field Value
ShowOnMinimap
Whether the landmark is also drawn on the minimap.
[Tooltip("Also draw this landmark on the minimap when it falls inside the view.")]
public bool ShowOnMinimap
Field Value
Type
Which marker family this landmark belongs to.
[Tooltip("Marker family, used for filtering and for the default icon.")]
public MapMarkerType Type
Field Value
Properties
ResolvedName
The name this landmark will be baked with.
public string ResolvedName { get; }
Property Value
Methods
ToDetails()
Produces the serializable form baked into the map definition.
public MapPointOfInterestDetails ToDetails()
Returns
- MapPointOfInterestDetails
The baked details for this landmark.