Struct PetAddBroadcast
Broadcast for adding a pet to a character. Contains the pet's unique ID and its current orders.
public struct PetAddBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Fields
AttackPriority
The packed attack priority the server holds for this pet; see PetAttackPriority.
public int AttackPriority
Field Value
ID
Unique ID of the pet to add.
public long ID
Field Value
MovementOrder
The pet's current movement order.
public PetMovementOrder MovementOrder
Field Value
Stance
The pet's current combat stance, so the UI opens showing the truth.
public PetStance Stance