Struct ResourceRestoration
One resource an item restores, and by how much.
[Serializable]
public struct ResourceRestoration
- Inherited Members
Fields
Amount
How much to restore, before any clamping at the resource's maximum.
[Tooltip("How much to restore. Clamped at the resource's maximum by the controller.")]
public int Amount
Field Value
Resource
The resource to restore — Health, Mana, Stamina.
[Tooltip("The resource attribute to restore.")]
public CharacterAttributeTemplate Resource