Table of Contents

Struct ResourceRestoration

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

One resource an item restores, and by how much.

[Serializable]
public struct ResourceRestoration
Inherited Members

Fields

Amount

How much to restore, before any clamping at the resource's maximum.

[Tooltip("How much to restore. Clamped at the resource's maximum by the controller.")]
public int Amount

Field Value

int

Resource

The resource to restore — Health, Mana, Stamina.

[Tooltip("The resource attribute to restore.")]
public CharacterAttributeTemplate Resource

Field Value

CharacterAttributeTemplate