Struct ServerBusyBroadcast
Broadcast sent by the server when it cannot process a gameplay request because the async work queue is full. The client should display a transient "Server Busy" notification.
public struct ServerBusyBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
Enhancement note: This broadcast currently carries no metadata (empty payload).
Consider adding RetryAfterSeconds (int) and QueuePosition (int) fields
so the client can show a meaningful countdown and queue status to the user.