Class TerrainBoundary
MonoBehaviour for defining terrain boundaries. Draws gizmos for visualization and provides boundary size and offset based on terrain data.
[RequireComponent(typeof(Terrain))]
public class TerrainBoundary : IBoundary
- Inheritance
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ObjectComponentBehaviourMonoBehaviourTerrainBoundary
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.didStartMonoBehaviour.didAwakeMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.CompareTag(TagHandle)Component.transformComponent.transformHandleComponent.gameObjectComponent.tagObject.GetEntityId()Object.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate<T>(T, InstantiateParameters)Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.FindObjectsByType<T>()Object.FindObjectsByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Fields
BoundaryOffset
Additional offset to apply to the terrain boundary. Boundaries are inclusive; if a player is not within it, it will not apply.
[Header("Terrain Boundaries are *inclusive*, if a player is not within it, it will not apply!")]
public Vector3 BoundaryOffset
Field Value
- Vector3
TerrainOffset
The offset of the terrain center, read from the terrain data. Marked readonly in the inspector.
public Vector3 TerrainOffset
Field Value
- Vector3
TerrainSize
The size of the terrain, read from the terrain data. Marked readonly in the inspector.
public Vector3 TerrainSize
Field Value
- Vector3
Methods
GetBoundaryOffset()
Gets the offset of the terrain boundary, calculated from the object's position, terrain offset, and vertical boundary offset.
public override Vector3 GetBoundaryOffset()
Returns
- Vector3
The offset vector for the terrain boundary.
GetBoundarySize()
Gets the size of the terrain boundary, calculated from terrain size and additional boundary offset.
public override Vector3 GetBoundarySize()
Returns
- Vector3
The size vector of the terrain boundary.
OnDrawGizmos()
Draws a wireframe cube gizmo in the editor to visualize the terrain boundary.
public void OnDrawGizmos()
OnDrawGizmosSelected()
Draws a solid cube gizmo in the editor when the terrain boundary is selected. Updates terrain size and offset from terrain data.
public void OnDrawGizmosSelected()