Struct WaypointOpenMapBroadcast
Server → owner: open the world map on this waypoint. Sent when the character interacts with a waypoint they had already discovered — the waypoint object doubles as the way to reach the travel map, as it does in the games this borrows from.
public struct WaypointOpenMapBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
The scene is not named. The message answers an interaction with a waypoint object,
which the character has to be standing next to; the controller substitutes
CurrentSceneName(), which is what the map compares against anyway.
Fields
WaypointIndex
public int WaypointIndex