Struct WaypointTravelRequestBroadcast
Client → server: fast travel to a discovered waypoint in the scene the character stands in.
public struct WaypointTravelRequestBroadcast : IBroadcast
- Implements
-
IBroadcast
- Inherited Members
Remarks
Carries the scene name the client's map was showing, not just the index, so a request from a map that has not yet noticed a zone change is refused as NotInScene rather than resolving index N in whatever scene the character happens to be in now. Cross-scene travel is deliberately not a thing this message can ask for; that is the world-map system's job later.
Fields
SceneName
The scene the waypoint stands in — must be the character's current scene.
public string SceneName
Field Value
WaypointIndex
The waypoint's authored index within that scene.
public int WaypointIndex