Table of Contents

Struct WaypointTravelledBroadcast

Namespace
FishMMO.Shared
Assembly
FishMMO.Shared.dll

Server → owner: the character has been moved to the waypoint. The position itself arrives through the reconcile; this exists so the map can close and the arrival sound can play at the moment it happened rather than when the client notices the jump.

public struct WaypointTravelledBroadcast : IBroadcast
Implements
IBroadcast
Inherited Members

Remarks

The scene is not named. Travel resolves the waypoint out of the character's own scene (WaypointRegistry.TryGet is keyed by its scene handle), so the arrival is always in the scene the owner is standing in; the controller substitutes CurrentSceneName().

Fields

WaypointIndex

public int WaypointIndex

Field Value

int